Testing Scribe

19 Mar 2008 In: general thoughts

Hey everyone! Just testing out a new N95 application that blogs from my phone. Hopefully I can now use this to blog from the bus, which everyone knows is the most creative environment in the world.

Cosplay

18 Mar 2008 In: video games

This morning I entered the World Record Cosplay Event on London’s Millennium Bridge. EA kindly sent over some Boogie costumes for me and Alex to wear, but I didn’t expect how sweaty I’d get in there.

Here are some photos kindly taken for us by Chris Beaumont.

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You can read more about the story on the GameSpot UK London Calling blog.

Start/Select Episode 7

14 Mar 2008 In: video games

The latest episode of Start/Select has now gone live on GameSpot UK, and I highly recommend you check it out. It’s a couch-based discussion show, covering off the new N-Gage platform on the N81 and Rock Band. As well as me hosting the show, you’ll be glad to hear that we talk to other people in the shape of Andrew Lim, Rory Reid and Luke Anderson.

The GameSpot UK Podcast

13 Mar 2008 In: video games

I host and produce the GameSpot UK podcast, and today’s edition should be up by the time I post this. This episode includes guest appearances from Atari’s Lee Kirton and Roxana Etemad, who talk about everything from Phil Harrison to Test Drive Unlimited 2.

Quoted in The Telegraph

12 Mar 2008 In: video games

I received a random call on Friday night from a writer at The Telegraph. He was going to try out a new gaming vest that replicates the feeling of getting shot by channeling sharp blasts of air into concentrated areas.

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Maybe it was the fact that I was being prevented from going down to the pub at this point, but I told the journalist at the time that it sounded like one of the worst ideas I’d ever heard. I get about a million emails a week about new gaming peripherals, and the ’3rd Space Vest’ sounded like another crackpot inventor making a product just because he could, regardless of whether or not he should. Call of Duty 4′s quite real enough without the sensation of being shot, thank you very much.

Sadly, that quote didn’t make the article. Instead, I seem to have gone into full-on PR mode.

“I haven’t tried this particular product. Whether it is successful may depend on whether its creators can get the support of major developers so that new games are specifically programmed to make the experience genuinely more realistic.”

The full article is available online here.